I've read some remarks about this in the github support thread and I'll experiment with this shortly. That is a problem as you can't give multiple files of a multi-bin game the same name. But even the gpgHax github page is a bit sketchy about that, as it says that the BIN and the CUE file should have the same name. As long as the CUE file has the name that is defined in the database. Theoratically you should be able give the bin-file any name you want, as long as there are correctly defined in the CUE file. I'm still experimenting with multiple track game images, but I think it's better to stick to the single bin roms for the short term. It is possible your game has more then one track (and subsequent bin-files).
The CUE file tells the burning software or the emulator which track(s) need to be loaded and what kind of track it is, a data track or an audio track. BIN files are the contents of a CD track. These CUE an BIN files are meant as an image you can burn to a CD, but most CD based emulators use these files too. little bit of background info on BIN and CUE files.
BE SURE TO DO NOT SHUT DOWN THE SYSTEM WITH THE ADDED ISO SELECTED WHEN YOU REMOVE YOUR THUMB STICK!ĭISCLAIMER : Please read the information and instructions on the Github page before you stick a thumb drive in your PS1CM :) Make sure you thumb drive is USB 2.0, some 3.0 thumb drive do not work.ģ. Also try to format it with the FAT32 file format.Ģb. If your thumb drive does not work try to rename the thumb drive to 'SONY' (in Windows: Right-click the drive and chose 'rename'. If an ISO does not work, please edit your CUE file (with notepad or Notepad for instance) and change the BIN filename mentioned in the CUE file to the actual file name of the bin-file ie. The project is called GPGHax and can be found here:ġ. Today the first hack bundle for the Playstation Classic Mini was released by JustMaki on Github.
UPDATE : A NEW AND SAFER WAY TO ADD GAMES AVAILABLE:ĭISCLAIMER : This hack does not come with a easy to use user interface or anything, it really is HACKY! If you do not know what you are doing seer clear and wait for a user friendly way to do this!
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica Sonic the Hedgehog 2 Special Stage 7.mp4 □ History of 3D in Video Games 1974-1994.mp4 □ The Incredible Machine (PC) - versión Windows 3.1.mp4 □Ĭrash Bandicoot Commercials 1996-2000.mp4 □Īrcade Game I, Robot (1983 Atari) (1 5).mp4 □ LONGPLAY Commander Keen Episode 1 Marooned on Mars (1990).
Super Mario 64 - N64 - Full Playthrough No Commentary.mp4 □ Tomb Raider (PS1) 100% ALL SECRETS Walkthrough Longplay NO COMMENTARY.mp4 □ PSX Longplay Twisted Metal 2 World Tour.mp4 □ Mortal Kombat 1 Super Nintendo SNES Very Hard Playthrough Sub-Zero.mp4 □ Street Fighter II Genesis - Ken Playthrough 1 3.mp4 □ Sonic The Hedgehog - Full Playthrough No Commentary.mp4 □ Donkey Kong Country 101% in 4118 by Tompa.mp4 □Ītari 2600 Longplay Pitfall! (old).mp4 □ Super Mario World Video Walkthrough.mp4 □ĭonkey Kong Country Video Walkthrough.mp4 □ Way Of The Warrior Classic 3DO gameplay.mp4 □ LGR - SGI Indigo2 Computer System Review.mp4 □ When Andy and his partner Jason Rubin made the decision to bring the action platforming genre into three dimensions, it required living up to their company ethos of “leaving no stone unturned” in the search for memory - even if it meant hacking Sony’s library code.Įdited and Graphics Animated by Jeremy Smolik PlayStation Universe said the game ".offers an experience unlike anything else on the market.For today’s episode of War Stories, Ars Technica sat down with Naughty Dog Co-founder Andy Gavin to talk about the hurdles in bringing the original Crash Bandicoot to gamers around the world. Every room challenges your wits and ability to communicate clearly, using only your voice.Īre you ready to find out how well you and your friends work together? If you like living on the edge, try playing it with a complete stranger! Two players are trapped inside an abandoned castle, with Player One confined to a small secluded part of the castle as Player Two roams the halls trying to find Player One.
We Were Here is the pilot episode in a series of cooperative standalone puzzle adventures. Can the two of you find your way out in time? Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end.